Design of experiments is the art of organizing an information-gathering campaign where variation is present. All the steps before, during and after the experimental process itself are to be properly chained in order to efficiently separate signal and noise, i.e. separate a pertinent and reproducible part from a non-pertinent and random remainder.
With this goal in mind, Dagnelie (2003) states that "experience design" would be a far better description of what is to be done. The aim is not to juxtapose disparate activities but, on the contrary, to organize various activities in order to construct a proof of something. In the same vein, "a clinical trial" may involve hundreds of patients... but must remain one unique and coherent activity.
On the other hand, expression "experience design" is nowadays broadly used to describe how Big Brother can design the experience and the feelings of the rank and file people. The currently used wrong plural form "design of experiments" has therefore the merit to assert some difference between a kind of lies and a kind of truth-seeking.
In any case, maintaining an overall view on the whole process is even more important nowadays, since computing is increasingly faster and cheaper while the process of experimentation by itself remains slow and expensive. The data mining process can only extract what is contained in the data and from poor data, only poor conclusions can be drawn.
Therefore, when a campaign of experimentation is designed, everything must be done in order to obtain a significant result rather than a disappointing "things should have been conducted otherwise".
Among the questions that must be answered by advance, we have :
In order to obtain such an efficient experimental design, a not so minimal knowledge is required about what can be extracted from a given experimental series ... and about what cannot be retrieved if the series has been ill-conceived.
Thereafter, the following chapters will discuss how to choose efficiently an experimental series in order to detect the most influential factors (screening) or in order to adjust these factors (improving).
In Natrella (1963), the following six principles are stated for experimental design as applied to process modeling :